Dino D-Day Update and DLC News
While we are not yet ready to release the update, we know many of you are curious about what we’ve been working on. Beta testing is underway with our initial group of testers, and we have many more who have expressed an interest in testing. We will be adding more players soon; we want to get the game to a certain level first, so that the game play is smooth enough that large bugs will not distract you from helping us refine the game. Be patient, an open-beta stage is not very far away!
The Jurassic-Sized Update: The beta is receiving a lot of new environment textures right now. Several new maps are ready for a fine detail pass now that the layouts have been locked, and major textures and props are complete. We’ve also taken another pass through the GUI and HUD to make sure they not only reflect our new visual style, but that they improve navigation. With the HUD especially, we want to make sure it simplifies the information you need, while also consolidating into a nice group that you can take in at a glance. We’re also refining new view model arms and guns right now, as well as new animations that increase your immersion in the experience. Also…bugs! We’re not only fixing bugs that have been around for a while, but we’re also going the extra mile and introducing NEW bugs, and then fixing THEM!
The Last Stand DLC: Several new dinosaurs have entered play. One of those, without giving too much away, will function as a scary boss. Let’s just say that when you encounter the Red Baron, the dinosaurs won’t be the only ones peeing. In addition to a fearsome new foe, the allies are also getting a new companion. Waging a war of revenge against years of abuse, Vengeance Goat gallops into the arena. As his name suggests, he is no longer a defenseless goat to be tossed about, but instead a weaponized ball of baa-ing fury with a special hatred of Dilophosaurs. “Vengie” sports a super-charged Tesla coil and discharges blasts of dino-frying electricity from his horns. We’re also working on something new for Dino D-Day: a musical score that isn’t 60 years old. That’s right, we have an actual composer producing music that will make you feel heroic when you are doing well, and shame you when you’ve let the axis dinosaurs take over the planet. In addition, we’re doing a lot of tuning of the gameplay. The longer we test, the more we tighten up the experience. Integral to this process is a central piece to combating waves of ever increasingly hostile dinosaurs: The Quartermaster. This is where you will buy (with in-game gold you pick up) the upgrades, weapons, special attacks, and companions that you’ll need. There is a staggering amount of customization that happens here, with lots to buy, equip, and upgrade so your character will be tuned for the fight just the way you want. So imagine for instance, that you are playing as Camille. Camille firing her BAR (while epic music plays), summoning Trigger as her companion, while punching dinosaurs to death with Freedom Fists. This. Can. Happen. But as you can imagine, all these moving parts take a while to get working together nicely, and that is one of the many things we are working on now.
Hopefully this is helpful to give you a peek into what is coming. We’re very proud of where the game is right now, and can’t wait to get it out there for you to play. Our next update news will hopefully include details on when our open beta will start. Until then, remember to make every day a Dino D-Day!